Game Categories
Cost per person
Game duration
Number of players
Min age of players

YES or NO Game

6 - 10000
0
5 - 10

Draw a line on the ground. Have one side as `Yes´ and the other side as `No´. There must be a host. Have all participants line up on one side of the line. When the host says Yes or No, then the participants jump to the other side or back. Anyone who jumps to the wrong side is eliminated.

Stoolball

11 - 22
19.77
10 - 15

A match shall be played between two teams of not more than 11 players. Each team shall play under a captain, who shall toss a coin for the choice of first innings. The game is like hand ball, but 5 members from each team have to stand on top on the chairs and the other 6 members targets is to make sure that the ball reaches the other team members who are standing on the chairs once they catch the ball they are released and now they can play along with others. The first team to release all their 5 players wins.

Scavenger Hunt in a City

8 - 10000
0
50 - 70

Have a unique list of items to do where teams must interact with people, find things or perform tasks in a public place.

Skits by Group Name

12 - 10000
0
30 - 40

Make groups. Give each group a unique name or description. Groups must create skit, using their name as a theme.

Squared Off

10 - 20
0
15 - 20

All players stand on a giant board of squares. Players move in turns, stepping from their square to another. They can only move vertically and horizontally. After players move, they flip over the square they were standing on after their turn and that square cannot be used anymore. Continue moving in turns. If a player cannot move make any legal moves, they are out of the game. Continue until one player remains.

Line Dancing

2 - 10000
0
10 - 20

Teach a group to line dance

Ninja

10 - 10000
0
15 - 20

Players start in a small circle. After a countdown, all players jump backwards in a ninja pose. The game is then turn based .. all players must stay frozen in place when it is not their turn. Players move only during their turn, swinging their arms at another player or moving defensively. The objective is to chop another player's arm with yours. Players being attacked are allowed to move defensively only after they are "attacked". Both the attacker and defender must instantly freeze after their movement. If your arm is hit, that arm is "out" for the rest of the game. Once both arms are hit, you are out of the game.

Singing Different Songs Challenge

4 - 10000
0
15 - 30

Get volunteers who are musical. They must sing a song when the host puts the microphone in front of them. Cannot sing the same song as before. The host will move the microphone quickly between players. Too much hesitation or singing the same song means the player is out.

Hitting a Nail into Wood

2 - 10000
4
5 - 15

Competition to hit a nail into wood with the minimum number of hits.

Feet still

4 - 10000
5.74
20 - 30

In the still feet game we will need a minimum of four people for this game. One of them should start in the center with a ball in hand. That person must kick the ball (as far as possible) shouting the name of a participant. In the period of time that the main person kicks the ball saying a name and that person looks for it, the rest of the participants run as far as possible. When the person who was named manages to reach the ball, she must shout "Steady feet!" and then everyone must stay still, in turn whoever has the ball will take three steps and throw it to someone. On the first hit he is injured, on the second serious and on the third he is dead and is eliminated.

Blowing out Candles

2 - 10000
2
5 - 15

Line up a bunch of candles in a row. Players take turns standing at a certain spot and trying to blow out as many candles as possible (or, they can move and it is timed how long it takes them to blow out the candles)

"The shoe from behind"

8 - 10000
0
10 - 15

The "shoe from behind", among all those who want to play, a draw is drawn to determine who gets the shoe. One comes out and keeps the shoe and the rest, holding hands, form a circle on the floor while sitting. The one who has the shoe begins to go around the circle and sing this song (or another similar one): “To the shoe from behind, tris-tras. You don't see it nor will you see it, tris-tras. Look up, beans are falling. Look down, chickpeas are falling. “Go to sleep, go to sleep, the Three Wise Men are coming!” When the song ends everyone must close their eyes and count to a number, ten for example. The person wearing the shoe must leave it in the back for someone. After a few seconds they open their eyes and check who left the shoe. The one who has it must grab it and run after the person who left the shoe to try to touch him with the shoe. If at 3 o'clock (or as many laps as agreed upon) he cannot catch it, he loses. Then he will be the one to start the game again.