Two Rooms and a Boom!

Item needed:

No items required
open

Min players:

6

Max players:

30

Required age:

6

Average cost:

$0

Game duration(Mins):

30 - 60
Two Rooms and Boom! is a social deduction game where players are divided into two rooms, and a “bomber” must be found before time runs out. Players are divided into two groups, with each group assigned a different room. One room represents the Red Team, while the other represents the Blue Team. Each player is secretly assigned a role card, which indicates their team affiliation and role within the game. Roles may include members of the Red Team, members of the Blue Team, and special roles such as the President, the Bomber, and various other characters with unique abilities. The President is revealed in each room, while the Bomber remains hidden. The objective of the Red Team is to keep their President safe, while the Blue Team’s goal is to find and identify the Bomber before time runs out. The game is played in a series of rounds, with each round consisting of a negotiation phase and an action phase. During the negotiation phase, players within each room interact, exchange information, and make deals to try to achieve their team’s objectives. Players may share their roles, form alliances, bluff, and strategize to gain information about other players’ roles. After the negotiation phase, players vote on which players to send to the other room during the action phase. The goal is to gather information and potentially swap players to gain an advantage or disrupt the opposing team’s plans. Throughout the game, players must carefully consider the information they receive, the actions of other players, and the timing of their decisions to achieve their team’s goals. The game ends when the timer runs out, at which point the players reveal their roles and determine the outcome based on the success or failure of their team’s objectives.

Game Overview

“Two Rooms and a Boom” is a social deduction game where players split into two teams: the Red Team and the Blue Team. Each player receives a secret role card that shows their team affiliation and role within the game. The Red Team’s goal is to protect their President, ensuring he doesn’t end up in the same room as the Bomber when the game ends. Conversely, the Blue Team aims to identify and place the Bomber in the same room as the President before time expires.

Game Rules

Objective

  • Red Team: Protect the President and ensure they are not in the same room as the Bomber at game end.
  • Blue Team: Locate and identify the Bomber to ensure they end up in the same room as the President.

Setup

  • Divide Players: Split players into two equal groups, assigning each to a different room.
  • Assign Roles: Secretly distribute role cards to each player. Roles include Red Team members, Blue Team members, the President, the Bomber, and others with unique abilities.
  • Reveal the President: The President must reveal their identity in each room.
  • Hide the Bomber: The Bomber keeps their role hidden.

How to Play

The game consists of several rounds, each with a negotiation phase and an action phase.

  • Negotiation Phase: Players interact, exchange information, and negotiate within their rooms to achieve their team’s objectives. They may reveal roles, form alliances, bluff, and strategize to uncover other players’ roles.
  • Action Phase: After negotiating, players vote on which members to send to the other room. They aim to gather information or disrupt the opposing team’s plans through strategic swaps.
    • Voting and Swapping: Each room’s players vote to send a certain number of players to the opposite room. The selected players then swap rooms, and a new round begins.
  • End of the Game: The game ends when the timer runs out. All players then reveal their roles, and the outcome depends on the location of the President and Bomber.

Special Roles

  • President (Red Team): Players must protect the President and keep him away from the Bomber.
  • Bomber (Blue Team): The Bomber must stay hidden and end up in the same room as the President when the game concludes.
  • Other Roles: These may have special abilities that affect the game’s strategy and dynamics.

Strategy Tips

  • Communication: Share information effectively.
  • Bluffing: Mislead the opposing team with deception.
  • Alliances: Form temporary alliances to gather information or protect key players.
  • Observation: Watch other players’ actions and behaviors to deduce their roles.

Game End and Victory Conditions

  • Red Team Victory: The game ends with the President and Bomber in different rooms.
  • Blue Team Victory: The game ends with the President and Bomber in the same room.

Safety Tips

  • Make sure the play area is safe and clear of obstacles.
  • Encourage players to respect each other’s space and personal boundaries.
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