Blind Artists
Tell everyone what they are supposed to draw. Turn the lights off so it is completely dark. After a few minutes, turn the lights on a judge who is the winner.
Shoe talk
Needs two groups, each group lines in on the opposite side of the hall/room. Get each person to take of one shoe and make of pile of their teams shoes. Get each person from one team to come and select a random shoe from the other team´s pile and the find the person to whom thee shoe belongs. Once they have found their match, have a question ready for them. Get the other team to do the same.
Uno
Players take turns playing cards from their hand that match the color or number of the card on top of the discard pile. The first player who gets rid of all their cards wins.
Name Bingo
You will need to create a bingo grid 4 x 4 or 5 x 5 of personal statements i.e. who has long hair, has more than 5 siblings etc. Hand off these bingo sheets to the participants with a pen and send them to mingle with folk. Each player can only use another person once on their sheet. The game can either finish when someone collects a name for the entire grid. Alternatively, the game can continue and bingo can be played after everyone has completed their grids. So a leader would start calling the groups, and the participants can strike them off. The first to get 4 in a row wins.
Giant Knot
Make teams. Teams stand in a circle and join hands randomly with two different team members across the circle to form a giant knot. On "Go!", teams must unwind so that they are a circle again. Players are not allowing to let go of hands.
Who is In Charge Here
In this game, most players stand in a circle and mimic the changing actions of a predetermined leader while another player in the center attempts to guess who's in charge.
Three-Legged Race
Players pair up and tie one leg to their partner's leg. They then race to the finish line, hopping together.
Kickball
Similar to baseball, but players kick a ball instead of hitting it with a bat. The goal is to run around the bases and score points for your team.
21 Football
In "21 Football," teams take turns attempting to score points by completing passes from the quarterback to receivers in designated zones, each with different point values. Teams, divided into even-numbered groups, select a quarterback who throws from a designated zone and cannot leave that area. Players switch between being receivers and defenders, staying within their assigned zones during passes. Successfully completed passes earn points based on the zone's value, but defenders can intercept or deflect passes. Each round consists of four pass attempts, and after four passes, the roles switch, with the first team reaching 21 points winning the game.