Game categories
Cost per person
Game duration
Number of players
Min age of players
Jump Rope Line

Jump Rope Line

6 – 20 6.16 5 - 10

Divide into two teams and have team members line up single file. Give the first person in line a jump rope and instruct each team member to jump rope 10 times before handing the rope to the next person in line and heading to the back. Whichever team has the most members complete the task before the timer goes off wins.

Guess Who

Guess Who

2 – 30 0 10 - 15

Each guest has a name of a person, animal or object taped to their forehead or back. Each person gets to ask 20 questions of various guests to figure out who he is.

I Declare War on

I Declare War on

4 – 10 1 20 - 30

Draw a large circle in the dirt and divide it into as many spaces as there are players. This is the Earth. Each player chooses a country name. Players take turns throwing a ball in the air and saying "I declare war on (country name)". The player with that country must grab the ball and yell "stop", while the other players run and hide themselves. Player who caught the ball can take three steps, then throw the ball to hit another player. If the player is hit, the thrower gets to take some of that player's land. Continue until one player has conquered the world.

Grab the Item

Grab the Item

6 – 20 0 10 - 20

All players walk/run around an area while music plays. Put a number of objects in that area that is one less than the number of players. When music stops, players attempt to secure an object for themselves. Each round, the player who does not get an object is out.

Hwishu

Hwishu

4 – 20 1.66 10 - 15

A ball game similar to cricket in concept where you have two teams, 'X' represents one team and the dots 'C' are the opposition. It can be played by an even number of players from four upwards, the more the merrier. The game consists of team X which gathers in a large circle where it is on the offensive. The defending team stands strategic position behind the score line F. Player A then rolls the ball towards team X. A player from X then comes out and kicks the ball as far as possible before the whole teams runs towards the score line and back to the home base where they are safe. A player kicks the ball only once for each roll. One completed cycle will be worth 1 point. The defensive team then collect the ball and try to strike a player before he makes it back to the home base. Players can also be eliminated if they kick the ball in the air and the opposition catches it in the air, bounces it and shout ''Hwishu''.If the player kicks the ball and it fails to go past the score line then he\she is eliminated. Once all have been eliminated the two teams then swap sides. The winners are determined by how many points they had before all the players were eliminated.

Wheel of Fortune

Wheel of Fortune

2 – 6 8 10 - 20

Wheel of Fortune is an entertaining game where contestants take turns spinning a wheel to determine a dollar amount, then guessing the letters in a blanked out phrase. Correct letter guesses are worth money (example: if phrase has 3 T's and the spin landed on $100, the contestant earns $300). Only the player who correctly guesses the entire phrase gets to keep their money from that round. Play several rounds to determine a winner. Roll a die to determine money value if a wheel is not available. To guess a vowel, contestants must "buy a vowel" for $250.

Speed and dexterity circuits

Speed and dexterity circuits

8 – 10000 3 30 - 60

Teams are formed and compete in a speed and agility race, running, jumping, crawling, etc.

Count to Ten

Count to Ten

2 – 20 0 10 - 15

Players take turns counting up, starting with 1. Each player says either one or two numbers. If you say 10 then you are eliminated. Restart the count at 1. Continue until only one player is left.

Keypad

Keypad

4 – 10 1 10 - 20

Place pieces of paper at random around the playing area. Each paper has a number on it, from 1 until 21 (or more). The goal is for teams to work together to touch each paper in numerical order as quickly as possible. Each person on the team is allowed to touch the numbers. The winner is the team that accomplishes this in the shortest time.