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Hwishu
Item needed:
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open
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Min players:
4
Max players:
20
Required age:
10
Average cost:
$1.66
Game duration(Mins):
10 - 15
- Description
- How to play?
A ball game similar to cricket in concept where you have two teams, ‘X’ represents one team and the dots ‘C’ are the opposition. It can be played by an even number of players from four upwards, the more the merrier. The game consists of team X which gathers in a large circle where it is on the offensive. The defending team stands strategic position behind the score line F. Player A then rolls the ball towards team X. A player from X then comes out and kicks the ball as far as possible before the whole teams runs towards the score line and back to the home base where they are safe.
A player kicks the ball only once for each roll. One completed cycle will be worth 1 point. The defensive team then collect the ball and try to strike a player before he makes it back to the home base. Players can also be eliminated if they kick the ball in the air and the opposition catches it in the air, bounces it and shout ”Hwishu”.If the player kicks the ball and it fails to go past the score line then he\she is eliminated. Once all have been eliminated the two teams then swap sides. The winners are determined by how many points they had before all the players were eliminated.
Hwishu: Game Manual
Game Overview
Hwishu is an exciting ball game that combines elements of cricket and tag, promoting physical activity and teamwork. It is suitable for players aged 10 and above and can be played with a minimum of 4 players, up to a maximum of 20 players. The game is played in two teams, where one team kicks the ball and runs to score points while the other team defends by retrieving the ball and attempting to eliminate players.
Game Setup
- Players: 4-20 (even number)
- Age: 10+
- Equipment:
- 1 ball (suitable for kicking)
- Markers to designate the score line (F) and the home base
How to Play
Team Formation
- Divide players into two equal teams: Team X and Team C.
- Team X starts as the offensive team and gathers in a large circle at the home base.
- Team C starts as the defensive team and positions themselves strategically behind the score line (F).
Objective
- Offensive Team (Team X): Kick the ball and run to score points by completing a cycle from the home base to the score line and back.
- Defensive Team (Team C): Retrieve the ball and eliminate players by tagging them with the ball or catching their kicked balls.
Game Rules
Starting the Game
- A player from the defensive team (Player A) rolls the ball towards Team X.
- A player from Team X kicks the ball as far as possible with a single kick.
Scoring and Running
- After kicking the ball, the entire Team X runs towards the score line (F).
- Each player must run to the score line and return to the home base to complete one cycle, earning 1 point for the team.
Defense and Elimination
- The defensive team (Team C) retrieves the ball as quickly as possible.
- The defensive team can eliminate a runner by:
- Tagging a player with the ball before they return to the home base.
- Catching the ball in the air, bouncing it, and shouting “Hwishu”.
- If a player kicks the ball, and it fails to pass the score line, they are immediately eliminated.
Switching Roles
- Once all players from Team X are eliminated, the teams switch roles.
- The new offensive team repeats the same process to score points.
Winning the Game
- The game continues until both teams have had a turn as the offensive team.
- The team with the highest number of points at the end of the game wins.
Additional Rules
- Players can only kick the ball once per roll.
- A cycle is only complete when the player successfully returns to the home base.
- All players must follow fair play and avoid any physical contact beyond tagging with the ball.
Game Duration
The duration of the game can vary depending on the number of players and rounds played. Typically, a game can last between 30 minutes to 1 hour.