Game Categories
Cost per person
Game duration
Number of players
Min age of players

Sneaky Footsteps

4 - 10000
0
20 - 40

In this game, one player is chosen and stands with their back turned away from the group. Everyone else spreads out behind them as far away as possible and attempts to creep up slowly and tap chosen player on the shoulder. However, chosen player can turn around at any moment to look to see who is coming closer. No one can move while chosen player is looking. If the chosen player sees anyone moving, they can point at that person and they have to move to the side until the round is over. If anyone gets close enough to the chosen player to tap them on the shoulder, then the round is over and the person who tapped becomes the new chosen player.

Keypad

4 - 10
1
10 - 20

Place pieces of paper at random around the playing area. Each paper has a number on it, from 1 until 21 (or more). The goal is for teams to work together to touch each paper in numerical order as quickly as possible. Each person on the team is allowed to touch the numbers. The winner is the team that accomplishes this in the shortest time.

Count to Ten

2 - 20
0
10 - 15

Players take turns counting up, starting with 1. Each player says either one or two numbers. If you say 10 then you are eliminated. Restart the count at 1. Continue until only one player is left.

Speed and dexterity circuits

8 - 10000
3
30 - 60

Teams are formed and compete in a speed and agility race, running, jumping, crawling, etc.

Singing with Headphones

2 - 10000
3
15 - 20

Player is given headphones that are playing music at a high volume. Player then must sing a song that is different from the one playing on their headphones.

60 Seconds Objects

6 - 10000
0
5 - 10

In the his game small groups form an object like breakfast, a car, a washing machine, a fire, etc. They have only 60 seconds to work as a team to replicate the item. You modify this game to be like group charades and have the opposite teams write down objects for the other teams to act out.

Countdown Guessing

5 - 10
0
10 - 20

The game host decides on a certain amount of time. Using a watch, they set a countdown for this time when they say "Go". Players cannot communicate with each other in any way. Each player must decide when they think the amount of time has passed and indicate by raising their hand. The closest to the actual time wins. (Alternative: Have the stopwatch beep when time is up. Last player to put up their hand before time runs out wins)

Egg Toss

6 - 10000
2
30 - 45

Pair players up and have them toss an egg back and forth to each other. Each time the children both catch it, they must take a step backward and continue. The team that can catch their egg with the furthest distance between them, wins!

Tug of War

10 - 20
4
10 - 15

In the game of Tug of War, two teams compete by pulling on opposite ends of a rope. Each team tries to drag the other across a central line. The team that pulls the other team past this line wins the game. This outdoor game tests strength, teamwork, and strategy.

Trivia Elimination

2 - 20
0
15 - 30

Classic trivia game where players are asked a question one by one. The difference is that each correct answer means you get to knock one life off of any other player in the game. Each player starts with three lives and the last one standing wins.

Spin and Win

2 - 10000
10
5 - 10

The classic gameshow game. If you don't have time to make a giant money wheel, consider rolling dice to determine the value of each guess.

Ball tunnel

7 - 10000
1.11
10 - 15

Participants are divided into groups, placed in rows and with their legs spread. The first in line throws the ball between the legs of the other teammates to the last one, who runs to the first place and does the same. The group that reaches a certain line first will get a point. Play to ten points. Variation: it can also be thrown over the head. The more people, the more groups will compete or the longer the lines will be through which the ball will pass.