Game Categories
Cost per person
Game duration
Number of players
Min age of players

Sing Along

4 - 10000
0
40 - 60

Sing Along or Karaoke is a singing activity where we can create a playlist of popular songs and let participants take turns singing along.

The Dictionary Game

2 - 10000
0
15 - 20

One person selects a word from the dictionary, and everyone else must come up with a definition for it. The person who chose the word reads out the real definition, and the person with the most creative or funny definition wins a point.

Scramble

2 - 10000
0
20 - 35

Write out sentences or dialogues of a book, movie, song, etc. on different pieces of paper and scramble them up. Teams or individuals race to unscramble the sentences or dialogues and put them in the correct order.

The Alphabet Game

2 - 10000
0
20 - 40

Pick a category (e.g., animals, countries, foods) and start with the letter 'A.' Each person must name something in that category that starts with the next letter of the alphabet. The game continues until you reach 'Z.'

Improv Storytelling

2 - 10000
0
15 - 30

Improv Storytelling is a couch game where one person starts a story with a sentence, and each person adds a sentence to continue the story. The story can go in any direction, and it's up to the group to keep it going.

Pictionary

4 - 10000
7
25 - 40

Pictionary is a couch game where we can create cards with scenes, characters, or stories for participants to draw while their team guesses within a time limit.

Screamer

10 - 10000
0
30 - 40

Screamer is an exciting, high-energy game perfect for large groups. Get the group to stand in a circle facing inwards. Choose one player to stand in the centre of the circle. This player needs to control the pace of the game. They must firstly say "heads down" and the rest of the group in the circle must immediately look down & close their eyes. When the centre player says "heads up" all of the players in the circle must then look up and focus their eyes across the circle at a random person. If they lock eyes with someone else (without moving their eyes) both players who locked eyes must run to the middle of the circle screaming/yelling as loud as they can. They need to get to the vacant spot on the other side of the circle as quickly as possible. The player in the middle needs to get there before them so they can swap out. When multiple players lock eyes, there are obviously multiple players running through the centre of the circle screaming and it can become a good, fun, energy-expending game!

If I Went to Mars

6 - 10
0
20 - 30

1. If I went to Mars is a fun memory game where the game starts by one person saying their name and the sentence 'If I go to Mars I would take a', and end the sentence with object. 2. The next person begins their sentence by saying their name and then the following sentence,' If I go to Mars, I would take (the first person's name and object) and name of second object. 3. Then, the Third person then continues and says their name and includes the name and object of the first 2 people in their sentence and gives a third object. 4. This goes on till a player does not say the name and object in the right sequence. The player is then eliminated. 5. Game ends where there is only one player remaining.

Croquet

2 - 6
7
30 - 90

A lawn game where players use a mallet to hit wooden balls through a series of hoops (wickets) in a specific sequence and direction, ultimately aiming to be the first to complete the course and hit the finishing stake. Finishing Stake: At the end of the course, there's a finishing stake, often marked with a colored top or flag. The objective is to strike your ball against this stake to complete the game.

Kan Jam

4 - 8
2
40 - 60

A team sport played with a frisbee and two cans, where players try to throw the frisbee into the opposing team's can to score points.

Gaga Ball

4 - 30
10
20 - 40

A variation of dodgeball played in a pit or arena, where players try to hit each other below the waist with a ball while avoiding being hit themselves.

Ladder Golf

2 - 4
7
20 - 30

Players take turns throwing bolas (two balls connected by a string) at a ladder-shaped target, trying to wrap the bolas around the rungs to score points.

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