Improv Storytelling
Indoor Couch Games Icebreakers Individual Mind Games
- Players: 2 or more
- Duration: 15 - 30 min
- Free to play
- Age: 4+
How to play
Improv Storytelling is a couch game where one person starts a story with a sentence, and each person adds a sentence to continue the story. The story can go in any direction, and it's up to the group to keep it going.
More games like this
- 3–12 players
- 30 - 60 min
- ~$4/person
Kubb
Kubb, a traditional Swedish lawn game, involves players alternately throwing wooden batons to knock over wooden blocks (kubbs) before aiming to knock over the king. Elements of bowling and horseshoes are combined in this game, which is played on grass or sand.
Game details →- 6+ players
- 25 - 30 min
- Free
Amoeba tag
Start off the game by choosing 1 person to be 'it' and have a designated tag area for the game to run in, preferably a large open area (so the other youth can't hide behind, or run between small objects to evade). This 'it' person must run around and tag people, and every-time the amoeba tags somebody they must hold hands to become 'part of the amoeba'. Now both of these people are 'it' and must remain connected at all times by holding hands, progressively more and more people will become part of the amoeba. In order to tag the next person, they must form a circle around them by holding hands (like a group hug). If anybody gets caught in the completed amoeba circle they must become part of it. The trick is, the amoeba is allowed to run around as a chain (not a circle) in order to trap people in a corner. The other people are allowed to run through gaps in the chain, but if the amoeba is quick enough at forming a circle again around the player then he/she is caught. The smaller amoebas are faster, but as it gets bigger it requires more teamwork and communication to work as a group to catch another person. Everybody in an amoeba must be holding hands and remain in a chain/circle at ALL TIMES.
Game details →- 5–20 players
- 5 - 15 min
- Free
Count to 20
The group sits in a circle, or better, scattered with eyes closed. The mission: count to twenty out loud as a group, one number per voice, with no order agreed in advance. Anyone may say the next number at any moment — but if two people speak at the same time, the count restarts at one. No pointing, no signalling, no pattern-setting. Early attempts collapse at four; the room slowly learns to listen, wait, and sense each other. The silence between numbers is the actual game.
Game details →