Ships Wreck

Item needed:

open

Min players:

20

Max players:

Required age:

10

Average cost:

$7.59

Game duration(Mins):

15 - 20
Ships Wreck, Divide the kids into teams of around 10 people. Each team will need a “ship” – this could be a hula hoop or something else of a similar size (small blanket, plank of wood). Each team will start at one end of the playing field and their object is to run to the other end while carrying their ship. When the instructor yells “SHARK”, every team needs to immediately drop their ship on the ground and then jump on top/inside of it. The first team with everyone on board of their ship will get a point. Crossing the finish line first could gain the team three points. You can repeat this game as many times as you want.

Game Overview

Ships Wreck is a fun and energetic team game where players must work together to carry their “ship” across a playing field while avoiding imaginary sharks. The team that efficiently jumps on board their ship or crosses the finish line first scores points. This game encourages teamwork, speed, and coordination.

Game Rules

Objective

  • Safely navigate the playing field with your team and ship while avoiding imaginary sharks. Earn points by being the first to get everyone on board when “SHARK” is called or by crossing the finish line first.

Setup

  1. Playing Area: Choose a large, open field suitable for running.
  2. Players: A minimum of 20 players divided into teams of around 10 people each. There is no maximum number of players.
  3. Equipment: Each team needs a “ship” such as a hula hoop, small blanket, or plank of wood.

Roles

  • Instructor: One person acts as the instructor to start the game and call out “SHARK.”

How to Play

  1. Divide into Teams: Divide players into teams of around 10 people each.
  2. Assign Ships: Each team receives a ship (hula hoop, small blanket, plank of wood).
  3. Starting Position: Teams line up at one end of the playing field with their ship.
  4. Starting the Game: The instructor yells “Go!” and teams start running towards the other end of the field, carrying their ship.
  5. Shark Call: At any point, the instructor yells “SHARK!” Teams must immediately drop their ship and jump on top or inside of it. The first team with everyone on board gets a point.
  6. Finish Line: Teams continue to the finish line. The first team to cross the finish line with their entire team gains three points.
  7. Repeat: The game can be repeated as many times as desired.

Scoring

  • On Board First: The first team with everyone on board when “SHARK” is called gets 1 point.
  • Crossing the Finish Line First: The first team to cross the finish line with their entire team gains 3 points.

Additional Rules

  • Boundaries: Teams must stay within the designated playing area. Stepping outside the boundaries results in disqualification for that round.
  • Safety: Players must be careful when jumping on board their ship to avoid injuries.

Strategies

  • Coordination: Communicate and coordinate with your team to ensure quick responses to the “SHARK” call.
  • Speed: Move quickly but safely to avoid being caught off guard by the “SHARK” call.
  • Teamwork: Ensure all team members are on board the ship as quickly as possible to score points.

Game Variations

  • Blindfolded Ships: Have one team member blindfolded and directed by teammates to add a challenge.
  • Obstacle Course: Add obstacles to the playing field for teams to navigate around while carrying their ship.