Game categories
Cost per person
Game duration
Number of players
Min age of players
Telephone Whisper

Telephone Whisper

10 – 25 0 20 - 30

1. Get players to sit in a circle facing inwards. 2. Pick a player to start. Tell this player to come up with a sentence or phrase and then whisper (or "pass it on") to the person next to them. 3. They must only whisper it once, even if the player next to them asks to hear it again. 4. Each player will then whisper it to the next player around the circle. 5. When the final player receives the whisper they must say what they heard out loud to the whole group. The starting player can then say what the initial phrase was and the group can marvel out how well they did in keeping the phrase correct, or laugh at how much it changed!

If I Went to Mars

If I Went to Mars

6 – 10 0 20 - 30

1. If I went to Mars is a fun memory game where the game starts by one person saying their name and the sentence 'If I go to Mars I would take a', and end the sentence with object. 2. The next person begins their sentence by saying their name and then the following sentence,' If I go to Mars, I would take (the first person's name and object) and name of second object. 3. Then, the Third person then continues and says their name and includes the name and object of the first 2 people in their sentence and gives a third object. 4. This goes on till a player does not say the name and object in the right sequence. The player is then eliminated. 5. Game ends where there is only one player remaining.

Screamer

Screamer

10 – 10000 0 30 - 40

Screamer is an exciting, high-energy game perfect for large groups. Get the group to stand in a circle facing inwards. Choose one player to stand in the centre of the circle. This player needs to control the pace of the game. They must firstly say "heads down" and the rest of the group in the circle must immediately look down & close their eyes. When the centre player says "heads up" all of the players in the circle must then look up and focus their eyes across the circle at a random person. If they lock eyes with someone else (without moving their eyes) both players who locked eyes must run to the middle of the circle screaming/yelling as loud as they can. They need to get to the vacant spot on the other side of the circle as quickly as possible. The player in the middle needs to get there before them so they can swap out. When multiple players lock eyes, there are obviously multiple players running through the centre of the circle screaming and it can become a good, fun, energy-expending game!

Pictionary

Pictionary

4 – 10000 7 25 - 40

Pictionary is a couch game where we can create cards with scenes, characters, or stories for participants to draw while their team guesses within a time limit.

Improv Storytelling

Improv Storytelling

2 – 10000 0 15 - 30

Improv Storytelling is a couch game where one person starts a story with a sentence, and each person adds a sentence to continue the story. The story can go in any direction, and it's up to the group to keep it going.

Kan Jam

Kan Jam

4 – 8 2 40 - 60

A team sport played with a frisbee and two cans, where players try to throw the frisbee into the opposing team's can to score points.

Croquet

Croquet

2 – 6 7 30 - 90

A lawn game where players use a mallet to hit wooden balls through a series of hoops (wickets) in a specific sequence and direction, ultimately aiming to be the first to complete the course and hit the finishing stake. Finishing Stake: At the end of the course, there's a finishing stake, often marked with a colored top or flag. The objective is to strike your ball against this stake to complete the game.

Commando

Commando

10 – 10000 0 20 - 30

Commando is basically hide and seek meets red light green light. Choose a counter (preferably a leader/staff member). Their job is to regulate the game and call people out. Pick 5-7 checkpoints in a circular shape spread out around the start/finish zone. These points can be cones laid out or 'that garbage can near the light post' or 'that large tree. The goal of the runners is to tag all the points and get back to the start zone without being seen by the counter. The counter must remain firmly in the same spot. The runners start running when the counter yells out a number. The counter will choose a number in their head (never less than five, usually never more than ten). He/she will then close his/her eyes and yell out that number very loudly followed by either 'fast', 'medium', or 'slow'. this dictates how many times the counter will say the word 'DOT' in between numbers Fast = one DOT, Medium = two DOTS, Slow = three DOTS. For example, if the counter yells 'SIX MEDIUM', they will then yell out 'SIX DOT DOT FIVE DOT DOT FOUR DOT DOT THREE DOT DOT TWO DOT DOT ONE DOT DOT UP'

Base

Base

5 – 25 3 30 - 40

Base is a fast-paced outdoor game that combines elements of Capture the Flag, Flag Football, and role playing. The game ends when one team destroys the other's Home base. To win, a team must outscore their opponent. Teams score points for: Building Field bases = 1 point each. Destroying their opponent's Field bases = 1 point each. Destroying their opponent's Home base = 3 points. In the event of a tie, a short game is played with the teams' Home bases at the two base locations nearest each other. Teams start with no upgrades nor Field bases, and the first to destroy the other's Home base wins (see 'Team Bases' below). Note: Make the teams as balanced as possible, and readjust if necessary. Always make safety and honesty a priority. Flag Football Belts and Flags: Each player and each base needs a belt with 2-3 removable flags that match the team's colour. If you have 3 flags per belt, rule modifications will follow in ()*. Certain special units need extra flags or an extra belt. If you don't have extra belts for bases or extra flags for special units, coloured bandannas will work.