Game categories
Cost per person
Game duration
Number of players
Min age of players

Amoeba tag

Start off the game by choosing 1 person to be ‘it’ and have a designated tag area for the game to run in, preferably a large open area (so the other youth can’t hide behind, or run between small objects to evade).This ‘it’ person must run around and tag people, and every-time the amoeba tags somebody they must hold hands to become ‘part of the amoeba’. Now both of these people are ‘it’ and must remain connected at all times by holding hands, progressively more and more people will become part of the amoeba. In order to tag the next person, they must form a circle around them by holding hands (like a group hug). If anybody gets caught in the completed amoeba circle they must become part of it. The trick is, the amoeba is allowed to run around as a chain (not a circle) in order to trap people in a corner. The other people are allowed to run through gaps in the chain, but if the amoeba is quick enough at forming a circle again around the player then he/she is caught. The smaller amoebas are faster, but as it gets bigger it requires more teamwork and communication to work as a group to catch another person. Everybody in an amoeba must be holding hands and remain in a chain/circle at ALL TIMES.

Jockeys up

Tell the group to get in pairs, preferably with a person who has a similar weight/height. Get them to designate one of their pair as ” jockey” or “horse”. The horse need to stand in a small circle in the middle, facing the back of the person in front of them. (i.e.. when they walk forward they should be travelling around the circle, following the person in front of them).The jockeys need to do the same thing except in a large circle around the horses and in the opposite direction. A leader needs to direct the game a firstly say “Horses go!” (and the horses need to start galloping around their circle). Then the leader says “Jockeys go!” and the jockeys will run around their circle. When the leader yells “Jockeys up!” the jockeys must all find their partners and jump on their back (i.e.. the horses must give the jockeys a piggyback). The last pair to do this gets eliminated from the next round. To add some more interest, you can make the players change direction. To add some more interest, you can make the players change direction.

Four Corners

1. You’ll need to play in a room with four corners, so it can’t be circular. 2. Each corner must be labelled with a number, from 1-4. 3. The person who is blindfolded (preferably some type of facilitator) will go into the middle of the room and begin counting to ten. All of the other players must scramble for one of the four corners. If anybody cannot make it to a corner in time, they must be eliminated for the round. 4. When the countdown is done, the facilitator will yell out a number between 1 and 4. Anybody in the corner of that number is eliminated for the round. 5. This pattern goes on until their is only one other person standing. They win!

Squirrels

Everyone gets into groups of three. Two people stand facing each other and join hands to create an arch they are the tree, the third person crouches underneath it and becomes the squirrel. You need one extra person to be the ‘caller’. (If you have odd numbers you can have two callers)The caller can shout one of three things: 1 – “Hunter” If hunter is shouted then all the squirrels run to a new ‘tree’ the ‘caller’ then tries to steal the place of a squirrel. If they are successful then the person left without a tree becomes the new ‘caller’ (*The trees do not move) 2 – “Fire” If fire is shouted the trees move to a new squirrel, they must find a new partner to create a tree over a squirrel. The ‘caller’ then tries to steal the place of a tree leaving someone new out and they become the new ‘caller’. 3 – “Earthquake” If this is shouted then everyone moves and takes a new position as either a tree or a squirrel. Again the ‘caller steals someone’s place and a new ‘caller is made.

Man Diddy Watcher

It’s similar to “Doggy doggy who’s got your bone” but a little different. Get to group to sit in a circle. Put a chair in the middle. Choose one person to sit in the chair and blindfold them. Place a set of keys or an object under the chair in the middle. Then the game begins. One of the leaders who isn’t playing will select a player sitting in the circle group to sneak into the middle and try to steal the keys. Meanwhile, the blindfolded player on the chair has to listen carefully to try to hear where the stealing person is. When they think they know where the stealer is, they must quickly point. If they point at the player, the player is now out and they swap around. However, they are only allowed to point 3 times. If the stealer manages to take the keys without being caught, they must return to their position and then the whole group chants “Man diddy watcher someone’s got your keys. “The middle player takes their blindfold off and gets three guesses as to who has their keys.

The Alka Seltzer Waterfight

1. Get a large group of youth together and split them into two teams. 2. Give the members of each team a coloured cloth to use as an armband so that they can easily identify friends and foes. (You can also use different colours of water-guns to identify teams.) 3. Give each person a water-gun, a string, and an alka-seltzer tablet. Note: If you allow youth to bring their own water guns, specify a maximum size inorder to prevent one person with a large super soaker from dominating the game. 4. Have each youth tie the tablet around their neck with the string. It must hang down the front of the shirt and be visible. 5. Have a designated refill point for each team. A couple buckets of water will do the trick.6. Have kids wear old clothes as this can get a little messy. Rule out white t-shirts to prevent embarrassment when they get wet. Let everyone run around in a large area squirting each other with the squirt guns. If a person’s tablet dissolves, he’s out. First team to eliminate all the opponents wins.

Armour of God Obstacle Course

Set up an obstacle course with different challenges representing each piece of the armour of God (e.g., a balance beam for “feet fitted with the readiness that comes from the gospel of peace,” a foam sword for “the sword of the Spirit”). Participants navigate the course while discussing the significance of each piece of armour.

Fruits of the Spirit Relay

Divide the group into teams and set up stations representing each of the fruits of the Spirit (love, joy, peace, patience, kindness, goodness, faithfulness, gentleness, self-control). At each station, participants complete a challenge related to that fruit before moving on to the next.

The Mafia Game

The Mafia Game is a social deduction game where players are secretly assigned roles as either Mafia members or Townspeople. The Mafia’s goal is to eliminate the Townspeople without revealing their identities, while the Townspeople aim to identify and eliminate the Mafia. Through alternating Night and Day phases, players discuss, accuse, and vote on who they believe is part of the Mafia until one team achieves its win condition. It’s a game of strategy, deception, and deduction that requires players to bluff and outsmart their opponents.