Jockeys up
Teamwork Physical Icebreakers Indoor Outdoor
- Players: 10 or more
- Duration: 10 - 30 min
- Free to play
- Age: 4+
How to play
Players pair up with someone of similar size and decide who is the horse and who is the jockey. The horses walk in a small circle in the middle, one behind the other; the jockeys form a larger circle around them, facing the opposite direction. The leader calls "Horses, go!" and the inner circle starts moving, then "Jockeys, go!" and the outer circle runs the other way. On "Jockeys up!", every jockey sprints to find their horse and jump on for a piggyback — the last pair up is eliminated. Call direction changes to keep everyone guessing, and play on soft ground.
More games like this
- 4+ players
- 15 - 20 min
- ~$0.33/person
Four Corners
1. You'll need to play in a room with four corners, so it can't be circular. 2. Each corner must be labelled with a number, from 1-4. 3. The person who is blindfolded (preferably some type of facilitator) will go into the middle of the room and begin counting to ten. All of the other players must scramble for one of the four corners. If anybody cannot make it to a corner in time, they must be eliminated for the round. 4. When the countdown is done, the facilitator will yell out a number between 1 and 4. Anybody in the corner of that number is eliminated for the round. 5. This pattern goes on until there is only one other person standing. They win!
Game details →- 2–4 players
- 20 - 40 min
- ~$8/person
Horseshoes
Plant two stakes about 30 feet apart (closer for casual play). Players take turns pitching two horseshoes at the far stake. A ringer — the shoe wrapping the stake — scores three points; the closest shoe within a hand's width of the stake scores one. Only one player scores per round: cancel out matching throws, then count the difference. First to 21 wins. Use rubber horseshoe sets for indoor or family play. Keep bystanders well behind the pitcher.
Game details →- 10+ players
- 15 - 30 min
- Free
Caterpillar Race
Divide into two teams. Both teams divide again into two lines and then sit with their feet touching one another. Number each pair. When a number is called, those two must run around their team's "caterpillar", over all the legs of their team members, and back to their original spot. The team back first is the winner.
Game details →