Donkey Game
Everyone circles up, and two people start with a ball each. One ball is to be passed around the circle TWO people to the left, and the other ONE person to the right (or any other combination of the balls going in different directions). If ever someone is the circle ends up with two balls in their hands at the same time, they go into the centre of the circle on their hands and knees, kick their feet in the air, and make donkey noises, while the rest of the circle chants "so-and-so is the donkey!" (or any other fun suitable mildly humiliating action). Continue for 10 seconds or so and send the balls around again.
Sock Thief
Get everyone to take their shoes off. Give two spare socks to anyone not wearing any. Everyone gets down on their hands and knees. When the leader says "Go!", everyone has to try and steal everyone else's socks, while protecting their own. Once both your socks have been taken, you are disqualified, and you must sit out. The last person with at least 1 sock on wins! Alternatively, you can divide into groups, and the team with the most socks wins!
Wizard in the dark
Make a room be able to go from pitch black to full light with the flick of a switch, and I'm serious pitch black. Cover up emergency lights and exit signs, unless it's illegal in your area. Shuffle and pass out a deck of cards. Make sure that there is only one Ace and one King in the stack. The student who draws the Ace is the wizard, and the student who draws the King is the police officer. When everyone has drawn cards, turn off the lights. The job of the wizard is to walk around amongst the students and put people to sleep by tapping both of their shoulders. Once a player is asleep, they must fall to the ground. If a player "runs into" a sleeping person they yell out "SLEEPER IN THE DARK." At this time the lights need to be turned on. If the person sleeping was the police officer, the game ends. Everyone should guess who the wizard is, and if the police officer chooses to reveal him/herself they can make one person show their card. They do not have to reveal their identity. If the guess is correct, the game is over. If not, the lights turn back off. The police officer only gets one chance per round. This repeats until all people are asleep, the officer is put to sleep, or the wizard is identified. When this is over, take up the cards, shuffle, and play again. Evidently there is no way to win. The game is incredible fun, and students usually end up playing for hours.
Octopus
Tag game where players must avoid being tagged. Once you've been tagged your arms and legs can be used to tag other people, except your bottom must remain on the floor. The last person to be tagged wins!
Campers and tents
Everyone needs to pair up and one becomes the camper (pref. the smaller person) while the other becomes a tent. You all form a circle with the tents standing up holding the arms up high forming a roof, while the campers sit in front of them cross-legged. The leader shouts out "Campers", they have to go through the legs of the tent and run around the circle and back under the legs till they are back where they were. Last one is out. The leader shouts "Tents", they all run around till they are back where they were. Last one is out. There is to be no pushing and no overtaking unless it's outside the slower runner.
Stuck in the Mud
In stuck in the mud, one person is "it". when they touch someone, that person is "frozen" in place. The frozen person cannot move and must stand with their feet apart. The only way they can become unfrozen is if a person crawls under their legs. Play continues until all the players are frozen. Then the last person to be frozen is "it" for the next game.
Human Traffic Lights
Whilst the music is playing, all players must dance around the room and when the music stops players must bop down. Last person to bop down is out. Remaining players will await further instruction, being one of the commands from below. Players who are not in a group are out. The music starts playing again and the remaining players dance around the room. The game ends with a ""shoot out"" between the last two players. ""Strike a pose"" - each player strikes their best pose, worst pose is out. ""Camping"" - one player kneels of the ground and another player stands over them like a tee pee. ""Traffic lights"" - one player sits cross legged on the ground, one player kneels behind them and one player stands behind them both, all players must ""blink"" with their hands. ""Top Gun"" - three players stand in a line shoulder to shoulder, the outside players pretend to be the wings of the plane whilst the middle player is the pilot and one person stands in front of the pilot pretending to be the nose of the plane. ""Can Can"" - five players line up shoulder to shoulder and link arms and do the Can Can. ""Brady Bunch"" - three players kneel on the ground and three players stand behind them, all players must clasp their hands and have big smiles.
Shoe kick
Basically, all students stand in one straight row. According to if they are right or left handed, that's the shoe they'll slip off a bit. Example: Keira is right handed. So Keira will slip off her right shoe a bit. One of the teachers will say '1...2...3...GO!' When the teacher says 'GO!' all the students will step forward a bit and kick off their 'slipped off a bit' shoe. The student with the shoe kick that's farthest wins.
Toothpaste Challenge
Give the kids either in pairs or as individuals a plate and a tube of toothpaste. The bigger tubes work best. Tell them the challenge is to get all the toothpaste out of the tube as quick as possible. Watch and see how quickly the squirt it onto the plate. Then once the toothpaste it out let them in on the secret. The actual challenge is to see how much toothpaste they can get back in the tube. Almost impossible. Gets really messy really fast. For the most part the toothpaste stays on the plate and all over their hands. Some try to blow into the empty tube of toothpaste to open it back up again. Doesn't work but worth suggesting to see them try. Point of the game is to be careful with your words. They can come out super fast but don't always go back in so easily and can get messy if said in the wrong way.