Spaghetti and Marshmallows
Give each team a packet of spaghetti and marshmallows each. The team that builds the tallest spaghetti and marshmallow tower wins!
Countries
In this game, you divide a wide field into two halves with a long hose and scatter light, unbreakable objects like empty ice cream containers evenly on both sides. Split players into two teams, each starting on their designated side. The goal is to collect as many containers as possible onto their side. Players remain safe on their side but can be tagged when crossing into the opposing side. Tagged players must squat and wait for a teammate's rescue tag. Rescued players can be tagged again while escaping. To collect a container, players must cross to the other side, grab one container, and bring it back without being tagged. Dropped containers stay where they fall. Players can either run to rescue teammates or use stealth to blend in with the opposing team. If questioned directly or touched, they must reveal their true team.
Cross Country Spoon
Everyone's played spoons right? The beauty of this game is that you can make it as hard or easy as you like. It involves all the same rules as normal spoons, except instead of lining the spoons up in the centre of the group, find a place far away and put them there! It's preferable to place obstacles between the playing area and the spoons, and probably better played outdoors (but maybe you'd like to mix it up? like start indoors, with the spoons outside!) Could even get messy, bit of commando action even!
Bible Story Jigsaw Puzzle Race
Divide a Bible story picture into jigsaw puzzle pieces. Participants race to put the puzzle together as quickly as possible.
Chaos
Get the youth to make a circle with the chairs facing inwards. There needs to be one less chair than there are people. One person stands in the middle of the circle. The people sitting on chairs then have to make eye contact with someone across the circle (they cannot make eye contact with someone next to them). Once they have made definite eye contact, they must get up and quickly swap seats. The person in the middle must also try to find a seat. Everyone does this all at once creating CHAOS!
Ships Wreck
Ships Wreck, Divide the kids into teams of around 10 people. Each team will need a "ship" - this could be a hula hoop or something else of a similar size (small blanket, plank of wood). Each team will start at one end of the playing field and their object is to run to the other end while carrying their ship. When the instructor yells "SHARK", every team needs to immediately drop their ship on the ground and then jump on top/inside of it. The first team with everyone on board of their ship will get a point. Crossing the finish line first could gain the team three points. You can repeat this game as many times as you want.
Human Relay
Each team forms a straight line behind the start line. When the relay starts, the first team member carries the second team member to the finish line. Once they arrive, the person who was carried runs back to the team and carries the next person to the finish line. The game ends when all team members have crossed the finish line.
Chair on the wall
There is no equipment required for this game, except a blank patch of smooth wall. Line up against the wall, with your backs right against the wall. Slowly move down the wall, "walking" your feet out, until you are in a sitting position - i.e. your thighs are parallel to the floor, and your knees are at a 90 degree angle. Your back should still against the wall. Your hands should be on your thighs or knees. The winner is the last person who can remain in this position. Line up against the wall, with your backs right against the wall. Slowly move down the wall, "walking" your feet out, until you are in a sitting position - i.e. your thighs are parallel to the floor, and your knees are at a 90 degree angle. Your back should still against the wall. Your hands should be on your thighs or knees. The winner is the last person who can remain in this position.
True False Run
The group stands in the middle of a room (or if outside, between two markers eg cones). one wall/marker is nominated 'true' and the other 'false'. The leader reads a statement, eg 'bats aren't actually blind'. On 'Run!' the kids must run for whichever side they think is correct - true or false - and whoever reaches the correct wall/marker first wins. STAYING IN THE CENTRE IS NOT AN OPTION. Disqualify stragglers if necessary. Tally the winners on a board and award the overall champion a prize. Alternatively, the kids who choose the wrong answer are eliminated, and only the correct side continue to the next round. This game can also be played with bible teaching, eg 'All twelve apostles were Jews' etc.