Desert Island
- Players: 4 – 20
- Duration: 15 - 25 min
- Free to play
How to play
The scenario: you're stranded on a desert island and may bring only three items. Each player reveals their three choices and defends them — is a knife smarter than a satellite phone? Is a guitar a waste or the key to sanity? For a team-building twist, have small groups negotiate a single shared list of five items, forcing debate about what actually matters. There are no right answers; the reasoning people give quietly reveals how they think and what they value.
More games like this
- 2–4 players
- 10 - 20 min
- ~$8/person
Spikeball
A team sport played with a small ball and a circular net, where players try to hit the ball onto the net so that it bounces off and can't be returned by the opposing team.
Game details →- 6–14 players
- 20 - 30 min
- ~$0.5/person
Paper Telephone
Every player writes a phrase at the top of a paper — "a giraffe learning to skateboard" — and passes it left. The next player draws the phrase, folds the writing out of sight, and passes it on. The next sees only the drawing and writes what they think it shows, folds the drawing away, and passes again. Alternate drawing and describing until each paper returns home, then unfold and read the full mutation chain aloud. The reveal is reliably the loudest ten minutes of any game night.
Game details →- 10+ players
- 10 - 15 min
- Free
Reach an Object on a Pole
Place an object — a flag, a beanbag, a hat — on top of a tall pole or hang it well out of reach. Each team must work out how to retrieve it using only themselves and whatever materials you allow. Most teams end up engineering a human lift, so set the rules up front: how many spotters, what can be stacked or climbed, and what's off limits. First team to retrieve their object safely wins. Keep the height reasonable and always require spotters for any lifting.
Game details →