Group Games Professional Series

The Small Team Kit

One two-hour session and a fifteen-minute monthly habit, for whoever runs a team of five to twenty with no HR department behind them.

  • Teams of 5–20
  • 12 activities
  • 2-hour session
  • 15-minute monthly habit
  • Twenty minutes to plan, no facilitator experience needed
  • The hard parts scripted word for word — silences included
  • Unlimited use within one organization
C$493 files · instant download

Prices in Canadian dollars (CAD) · Secure checkout via Stripe — cards, PayPal, Apple Pay and Google Pay · Licensed for unlimited use within one organization · Edition 1.2 · 2026

2 hoursThe session — a minute-by-minute run sheet, from room setup to commitments
15 minThe monthly huddle — the part that actually keeps working
12Activities, one per card — chosen from hundreds and screened against the evidence
3 filesA playbook, a card deck and a one-page plan. Deliberately few.
Why this exists

For whoever runs the team when there’s no HR behind them

A crew, a shop, a shift, a practice, a branch, a site. You know everyone’s name and most of their situations, and you don’t have a budget line for this — just, at most, a couple of hours and a room.

This kit is honest about its own category: the best-designed trial of one-off team sessions came out flat. A single afternoon, on its own, mostly doesn’t last. What has evidence behind it is short, repeated, and anchored to real work.

So the two-hour session is the launch, not the product. The product is the fifteen-minute monthly huddle it hands over to — the same four questions, asked about a real job, every month, with the script written out word for word.

2 hours — to run, twenty minutes to plan, and no facilitator experience needed
What's in the download

Three files, deliberately few

Print-ready, and nothing needs software you don’t already have. Everything the session and the monthly huddle need is here — and nothing else.

01 PDF

The Small Team Kit Playbook

PDF, 38 pages — the evidence, the two-hour session, the fifteen-minute routine, and how to choose an activity

02 PDF

Small Team Activity Cards

PDF, 8 pages — twelve activities, one per card, print and cut

03 PDF

The One-Page Plan

PDF, 5 pages — the starter plan plus reusable running sheets: huddle sheet, commitments sheet, two-week check

A page from inside

Not a summary — the actual content

Lifted straight from the product, so you can judge the standard before you buy.

From Part Three · The script, word for wordEdition 1.2 · 2026

WHY THE DIFFERENCE — 0:09 "So why the gap between those two?" [Now count to twenty in your head. Do not fill it. This is the entire job.] [If the room agrees too quickly:] "Who saw that differently?" [If it turns into blame:] "What would have had to be true for that to go the other way?" ONE THING, ONE NAME, ONE DATE — 0:12 "One change. Not a list — one. What is it?" "Who owns it, and by when?" [Write it down where they can see you writing it.] "Last month's was [read it out]. Did it happen?"

Reading last month's commitment back takes fifteen seconds and is what converts the huddle from a discussion into a system.

The full contents

Exactly what you're getting, part by part

Part One · Why This Works, and Where It Does Not

01
What one session actually doesThe transfer evidence, and a trial that came out flat.
02
Small teams are a different animalWhy nine people is not a small forty.
03
What actually keeps peoplePay is one of the weakest predictors.
04
The four things worth doingThe components, and the number behind the design.

Part Two · The Two-Hour Session

01
The twenty-minute prepRoom, activities, and the message you send beforehand.
02
The run sheetTwo hours, minute by minute.
03
The debriefFour questions, in order, and what to do with silence.
04
CommitmentsOne thing, one name, one date.

Part Three · The Fifteen Minutes That Make It Work

01
Why fifteen minutes beats two hoursShort, repeated, and task-anchored.
02
The routineThe running order, with timings.
03
The scriptWord for word, including the hard parts.
04
Naming one personThe recognition finding, and why it surprises.

Part Four · Choosing Activities

01
The seven-question screenApplied to anything, from any source.
02
The twelveWhat each one trains, and how long it takes.
03
What to leave aloneFive things widely done, with nothing behind them.

Part Five · Knowing Whether It Worked

01
Three numbers, no surveyWhat to count, and what to ignore.
02
The two-week checkThe only evidence you will get.
The author

Written from the rooms, not the sidelines

JO

Joe Oommen

Chief Product Officer, BCC Event · Chief Executive, BCC Media

Joe trained as a systems engineer and has led in two directions at once: high-performing teams of paid staff, and large, complex organizations where the majority of the work was completed by volunteers — nearly 10,000 of them, spread across around eighty countries, including international camps of 5,000+ participants staffed nearly entirely by volunteers. During his time at BCC Event, his teams coordinated around 280,000 volunteer hours a year — worth roughly $10.1 million in salary equivalent, worked out with the same method the Masterclass teaches.

Questions

Before you buy

Do I need facilitation experience?

No. The run sheet is minute by minute and the huddle script is word for word, including what to say when the room agrees too quickly and what to do when it turns into blame.

How do the twelve activities relate to the fifteen-minute huddle?

The activities belong to the two-hour session only — they give the team something low-stakes to be honest about while it learns the conversation. The monthly huddle is the same conversation about real work, and there’s deliberately no room for an activity in it.

How is this different from the Corporate Team Building Bundle?

Different reader. The Bundle is for facilitators, HR and L&D people running designed sessions for office teams. This kit is for the person who runs a team of five to twenty and needs one good afternoon and a repeatable habit — without a budget, a projector or a title.

What do I need to run it?

A room, a couple of hours, and about twenty minutes of preparation. The One-Page Plan tells you exactly what to send the team beforehand.

Can I use it across several teams?

Yes — the license covers unlimited use inside one organization. Using it to deliver paid services to other organizations needs a commercial license.

Get The Small Team Kit

Three files, delivered instantly after checkout. Licensed for unlimited use within one organization.

Also from Group Games

The other kits

Three different readers, one standard of sourcing. Every kit is licensed for one organization, unlimited use.

The Volunteer Engagement Masterclass

Recruit, motivate and keep the volunteers your mission depends on. Ten modules, 24 exercises, 80+ cited sources.

The Corporate Team Building Bundle

Twenty activities that target more than one thing at once — and the scripted debriefs that are the reason they work.