Facilitator Manual
PDF, 77 pages — the evidence, the craft, and all twenty activities in full
Twenty activities that target more than one thing at once — and the debriefs that are the actual reason they work.
Prices in Canadian dollars (CAD) · Secure checkout via Stripe — cards, PayPal, Apple Pay and Google Pay · Licensed for unlimited use within one organization · Edition 1.2 · 2026
There are thousands of free team-building activities on the internet, and the research says most of them do nothing. Not because facilitators run them badly — because of two findings almost no activity library takes account of.
One: across 51 studies and 8,439 participants, activities that train only one aspect of teamwork produced an effect indistinguishable from zero, while activities that train two or more produced a real, measurable one. Two: a separate analysis of 46 samples found that a structured debrief on its own improves performance by roughly 25%.
Put those together and you get the rule this entire bundle is built on: every activity targets at least three dimensions of teamwork, and every debrief is scripted in full. The activity is the delivery mechanism. The debrief is the product.
Everything is editable or printable, and nothing needs software you don't already have.
PDF, 77 pages — the evidence, the craft, and all twenty activities in full
PDF, 20 print-and-cut cards — run sheet and debrief on each
PDF, 35 pages, 160+ questions by topic and stage, plus banks for seven difficult rooms
XLSX — filter by time, size, setting and dimension; builds a timed agenda automatically
PDF, 11 sheets — RACI grid, pre-mortem sheet, handoff map, consent pre-brief, observer card, and more
PPTX, 71 editable slides — instructions, timers and debrief prompts for every activity
Lifted straight from the product, so you can judge the standard before you buy.
In 1999 a team led by Eduardo Salas — the most cited researcher in the field — published a meta-analysis of team building and found nothing. "Overall, there was no significant effect of team building on performance." Worse than nothing, in one respect: objective performance measures showed a non-significant tendency toward decreased performance, while subjective measures showed a modest increase. People felt it worked more than it worked. Only role clarification was more likely to improve performance than not. Ten years later, an overlapping author group published a second meta-analysis with a different answer — and the gap between those two papers is the whole reason this bundle is designed the way it is.
Salas, Rozell, Mullen & Driskell (1999), Small Group Research 30(3), 309–329. Part One walks through both meta-analyses and what changed between them.
Being able to say why you’re not doing the thing the room half-expected is a professional advantage. Each of these gets a fuller treatment in the manual.
No peer-reviewed evidence they build workplace trust — and documented serious injuries, plus the liability that drove them out of fashion.
A 2019 review concluded the theory behind the most popular test operates in a "parallel universe" governed by commerce rather than peer review.
The styles idea is a documented neuromyth. The learning cycle survives as a design scaffold; the quiz does not.
Field research on compulsory workplace fun found nearly half of employees interviewed described a darker side to it. Everything here is opt-in by design.
The "86% blame lack of collaboration" claim in every competitor’s deck has no primary source — we traced it to a page that no longer exists. An appendix shows how we checked.
One facilitated session for one team can cost several times this bundle — and it happens once. The bundle is yours to reuse for every team, every offsite, every quarter.
No. Part Two of the manual is the craft: how to run a debrief, the seven ways debriefs fail, how to handle a dominant participant structurally rather than confrontationally, and what to say when the room goes wrong.
Yes. Every activity has a fully-remote variant, and there are ready-made fully-remote and hybrid agendas. Hybrid got the most design attention, because the research says that’s where teams actually struggle.
Anything from ten minutes to a full day. Six ready-made agendas are included, from a 60-minute team meeting to a full day, and the Session Planner builds custom ones with automatic timing.
Yes — all twenty were written for this bundle. They don’t duplicate anything in the free Group Games library.
Not under the standard license, which covers one organization’s internal use. Get in touch about a commercial license.
Start with the openers. They fit inside an existing meeting, need no preparation, and every one produces something the team can act on before the meeting ends. Nobody has to stand up, share a personal story, or catch anybody.
Six files, delivered instantly after checkout. Licensed for unlimited use within one organization.
Three different readers, one standard of sourcing. Every kit is licensed for one organization, unlimited use.
Recruit, motivate and keep the volunteers your mission depends on. Ten modules, 24 exercises, 80+ cited sources.
One two-hour session and a fifteen-minute monthly habit, for whoever runs a team of 5–20 with no HR behind them.