140 games

No-Equipment Games for 20 People

Twenty people and nothing to work with is a harder problem than ten, because the structures that save you at ten — one conversation, one circle, one explanation — stop working at twenty.

What replaces them is simultaneous play. If all twenty people are doing something at the same time, you do not need equipment to keep them occupied and you do not need to manage turn order. Games built on everyone moving at once, everyone guessing at once, or everyone trying to avoid the same thing at once all hold at this size with nothing in your hands.

Agree a stop signal first. Twenty people playing an energetic game with no equipment are loud, and you will need to interrupt them at some point.

Ordered by how well each game holds together at twenty specifically, rather than by how well it works in general.

Last reviewed:

Medusa

10–20 players 10–20 min No equipment needed

Medusa is a game where everyone sit around a table. Everyone will put their heads down and count down from three, then have everyone sit up and look at someone else in the circl…

Most Likely To

10–20 players 15–20 min No equipment needed

Most Likely To is a game where we gather in a circle. Begin with one person asking, "Who's most likely to trip over their own feet?" (Or another scenario, attribute, deed, etc.)…

Poison Pole

10–20 players 10–30 min No equipment needed

You have a pole (a broom will suffice) and you place the pole on a stool. Everyone needs to gather around the pole and hold hands. The aim is to try and get OTHER people to knoc…

Red Rover

10–30 players 10–20 min No equipment needed

Two teams form lines facing each other about 30 feet apart, holding hands firmly. One team calls "Red Rover, Red Rover, send [name] right over!" The named player runs and tries…

Telephone Whisper

10–25 players 20–30 min No equipment needed

1. Get players to sit in a circle facing inwards. 2. Pick a player to start. Tell this player to come up with a sentence or phrase and then whisper (or "pass it on") to the pers…

Broken Telephone Charades

8–25 players 5–10 min No equipment needed

Arrange players into a line, with all players looking away from the stage so they can't see what is happening. Whisper an action to the first player in line. They act this out f…

Make it out of a chair

8–24 players 25–30 min No equipment needed

First, you split up into groups of 3-5. You should have at least three teams to play. Each team gets a chair and the caller chooses any random tangible-object noun. Each team is…

Bunny Bunny

6–20 players 10–15 min No equipment needed

A gloriously silly focus game. The player who is "it" makes bunny paws and chants "bunny bunny bunny bunny" before throwing the bunny — a two-handed point — to anyone in the cir…

Clap Pass

6–25 players 5–10 min No equipment needed

The group stands in a circle and sends a single clap around it: you turn to your neighbor and you both try to clap at exactly the same instant, then they turn and pass it on. On…

Dance Detective

6–20 players 10–20 min No equipment needed

All players stand in a large circle. One player is chosen as the detective. Detective leaves the circle as the rest of the players decide who their leader will be. All players i…

Grab the Item

6–20 players 10–20 min No equipment needed

All players walk/run around an area while music plays. Put a number of objects in that area that is one less than the number of players. When music stops, players attempt to sec…

Kickball

6–22 players 40–60 min No equipment needed

Similar to baseball, but players kick a ball instead of hitting it with a bat. The goal is to run around the bases and score points for your team.

Opposites

6–30 players 10–15 min No equipment needed

The goal of this game is for guests to do the opposite of what they are told. When you say, "put your right foot out," they put their left foot out. When you say, "look up," the…

Sharpshooter

6–20 players 15–20 min No equipment needed

All players stand in a large circle. One player is chosen as the detective. Detective leaves the circle as the rest of the players decide who the murderer will be. Detective rej…

Wah!

6–20 players 5–15 min No equipment needed

The samurai energy game. Standing in a circle, one player raises both arms and brings them down toward a victim across the circle with a mighty "WAH!" The victim throws their ow…

Count to 20

5–20 players 5–15 min No equipment needed

The group sits in a circle, or better, scattered with eyes closed. The mission: count to twenty out loud as a group, one number per voice, with no order agreed in advance. Anyon…

Never Have I Ever (Family Edition)

5–20 players 15–30 min No equipment needed

Everyone holds up ten fingers. Players take turns saying something they have never done — "Never have I ever ridden a rollercoaster," "Never have I ever eaten sushi." Anyone who…

The Green Glass Door

5–20 players 10–20 min No equipment needed

The host announces they're going through the Green Glass Door and can bring certain things: "I can bring a puppy, but not a dog. Grass, but not a lawn. The moon, but not the sun…

The Machine

5–20 players 10–20 min No equipment needed

One player steps forward and starts a simple repeating motion with a sound — a piston arm with a "chk-chk," a spinning wheel with a whistle. One by one, other players attach the…

What Time Is It, Mr. Wolf?

5–20 players 10–20 min No equipment needed

One player is Mr. Wolf and stands with their back to the group, who wait on a start line. The group chants "What time is it, Mr. Wolf?" and the wolf answers a time — "Three o'cl…

Zip Zap Zop

5–20 players 5–15 min No equipment needed

The theatre warm-up that wakes up any circle. One player claps and points at someone, saying "Zip!" That person immediately passes it on with "Zap!", the next with "Zop!", and t…

Buzz

4–20 players 5–15 min No equipment needed

The group counts upward around the circle — but every number containing a seven or divisible by seven must be replaced by "Buzz!" So: five, six, buzz, eight… thirteen, buzz, fif…

Desert Island

4–20 players 15–25 min No equipment needed

The scenario: you're stranded on a desert island and may bring only three items. Each player reveals their three choices and defends them — is a knife smarter than a satellite p…

Fortunately, Unfortunately

4–20 players 10–15 min No equipment needed

The group tells one story, alternating a single rule: sentences must begin "Fortunately…" and "Unfortunately…" in strict turns. "Fortunately, Maria won a free cruise. Unfortunat…

Freeze

4–20 players 15–30 min No equipment needed

Two players improvise a scene — any scene — with big physical movement. At any moment, someone watching shouts "Freeze!", and both actors lock in position. The caller taps one a…

Going up or Going down

4–20 players 15–30 min No equipment needed

This team-building activity starts by splitting participants into pairs. Each pair stands back-to-back with hands raised and attempts to sit on the floor without falling. Once s…

Human Knot

4–20 players 15–30 min No equipment needed

Have the group stand in a circle, reach in and grab someone else's hand (not from the same person), then try to untangle the knot without letting go of each other's hands.

Word Association

4–20 players 5–15 min No equipment needed

Around the circle at speed: each player says the very first word triggered by the previous one. "Beach" — "sand" — "castle" — "dragon" — "barbecue." Hesitate for more than two s…

Count to Ten

2–20 players 10–15 min No equipment needed

Players take turns counting up, starting with 1. Each player says either one or two numbers. If you say 10 then you are eliminated. Restart the count at 1. Continue until only o…

Guess Who

2–30 players 10–15 min No equipment needed

Each guest has a name of a person, animal or object taped to their forehead or back. Each person gets to ask 20 questions of various guests to figure out who he is.

See all 140 matching games →